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- on moveRightDead1
- global SpinCount
- if SpinCount < 9 then
- set the locV of sprite 28 to the locV of sprite 28 + 3
- else
- if SpinCount < 11 then
- set the locV of sprite 28 to the locV of sprite 28 + 2
- set the locH of sprite 28 to the locH of sprite 28 + 1
- else
- if SpinCount < 13 then
- set the locV of sprite 28 to the locV of sprite 28 + 1
- set the locH of sprite 28 to the locH of sprite 28 + 1
- else
- if SpinCount < 15 then
- set the locV of sprite 28 to the locV of sprite 28 + 1
- set the locH of sprite 28 to the locH of sprite 28 + 2
- else
- if SpinCount < 21 then
- set the locH of sprite 28 to the locH of sprite 28 + 3
- else
- if SpinCount < 26 then
- set the locH of sprite 28 to the locH of sprite 28 + 2
- else
- if SpinCount < 31 then
- set the locV of sprite 28 to the locV of sprite 28 + 1
- set the locH of sprite 28 to the locH of sprite 28 + 2
- else
- if SpinCount < 36 then
- set the locV of sprite 28 to the locV of sprite 28 + 2
- set the locH of sprite 28 to the locH of sprite 28 + 2
- else
- if SpinCount < 41 then
- set the locV of sprite 28 to the locV of sprite 28 + 2
- set the locH of sprite 28 to the locH of sprite 28 + 1
- else
- nothing()
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- if SpinCount = 41 then
- repeat with z = 3 to 28
- puppetSprite(z, 0)
- end repeat
- go("startMovie")
- else
- set SpinCount to SpinCount + 1
- end if
- updateStage()
- end
-